TML can be found at:
www.mageslair.net:7060
Powered by TMLOGS.


|
---------------
If you like this page, please link to it from yours.
---------------
NewsNew LAMP server by Winston, 2010-07-16 A New LAMP server has been installed for the Website.
Copyover code, area by Beorn, 2009-11-16 FORGER and CLANS
Forger area is now CLOSED to RAIDING.
Forger applied stats no longer instantly sets stats at max but will add UP TO max.
Clan armor and weapons back to original buying setup.
Clan armor/weapon max stats(hp mana move), with forgering, the same so long as
clans purchase the stats needed to reach it.
Clan price list updated. Price list is located UP from Midgaard armor shop.
Other CODE
Prayer, mass bless, affect to eq now set to WORN instead of INVENTORY.
Blind message for blinded target added.
Violents get a 550 gold bounty.
killers get a 1100 gold bounty each kill.
2nd,3rd Cast bonus tweeked again. Age is capped. Minimum bonus is capped. Totalxp and int has more influence.
AREA
GL quest mprog will no longer give out its quest if it already has the target object.
Various low level mob changes.
Some high level good aligned mobs should spawn more.
Pallaium guard err fixed in long desc.
RM dining room error fixed.
Copyover code by Beorn, 2009-10-24 Skill, Binding, bad skill_lookup fixed.
Skill, Binding, maximum pages adjusted.
Bandolier ownership should free up correctly now.
Alchemist potions will now count as 1 instead of 0.
Alchemist max_items increased based on level.
Potion ownership will set obj->owner for alchemists and obj->famowner for everyone else.
Copyover code, area, class by Beorn, 2009-10-18 Class changes...
Entangle affect no longer strips when fleeing.
Entangle duration lowered.
Entangle will lessen chance to recall if fighting.
If not a druid its harder to get in touch with some nature based spells.
Druids, some spells lowered to one round.
Druid element spells adjusted.
If not a druid its harder to become one with the elements.
Guitar tune no longer degrades when playing but will when using guitar hit.
Bards some songs have had their lag reduced.
Guitar damage bonus adjusted.
Sound shock daze chance lowered.
Sound shock and Scream of terror will do twice damage if victim is affected by rhythm.
Check_rhythm now removes haste before applying its slow affect.
Check_rhythm affect no longer stacks.
check_rhythm now only checks for each cast instead of each damage call.
Small increase in chance and bonus spell damage for alchs.
Small increase in bonus spell damage for scholars.
Warrior damage adjusted down a little.
Clan stuff...
Clanpet damdice will now be (petlevel / 10) d (petlevel / 10) + petlevel.
Clanpet help file updated.
Clans that have pets, damdice updated.
General code changes...
Forger wspeed affect lowered from mob->level / 3 to mob->level / 5.
Condtition updates added to arena death.
reset_char placed into raw_kill in a couple more places to clean up statistic residuals.
Ghost time is now 15 minutes and spring timer is 3 minutes.
Can no longer use Betray in rooms flagged LAW.
A couple changes to 2nd, and 3rd cast chances.
Mass bless, if cleric, will bless all items in your inventory. Shorter duration.
Sharpen, bug fix where affect was being applied incorrectly.
Weapon forgering mob, cost increased.
check_shock added to hammer of thor, strength based off of chance.
Pet spellower was x2 now x3/2.
Area changes...
Weapon forgering mob, first key is a random drop from guards, both keys single use.
Some of the gauntlet mobs have been updated.
Prize presenter in gauntlet mprog fixed and will give a couple different prizes
Help evade, now .
Old hitroll removed from bird mask in woodlands.
Some adjustments to hitpoints to lowbie mobs.
Lots of stuff, more to come, enjoy! :)
Copyover area, code, helps, class by Beorn, 2009-10-03 CODE
Couple tweeks to spirit spells.
Adjusted scry success a bit.
Smoke screen will affect focus chance now.
Skill Bind, now bind wound to circumvent skill name correlation with binding for mages
Some color added to hatelist output
Mystic damage upped.
People will get flagged Violent for attacking anyone but a killer or twit :P
CLASS
Windmill kick should now be in mystic skill groups.
AREA
Woodcutters should no longer attack flagged people...maybe
HELPS
Help BIND changed to BIND WOUND, syntax updated.
Help BINDING added.
More stuff to come!
More changes.. weee by Winston, 2009-10-02 Speed check applied to strangle.
skill, tumbling, small change up in affect. Previous affect was returning same chance.
Mystics, added 1 dice number to martial arts damage.
Skill, enhanced kick, changed to Windmill Kick.
Chance to use Windmill Kick dependant on kick skill.
Enhanced kick(windmill kick) RT striped from kick RT and now is its own code.
Windtomb should work from logout to login.
Some additional Memory fixes.
BUG fixes by Beorn, 2009-09-30 More code cleaned up to solve recycle problems.
A non-working spell removed from class files.
Beorn
System Bug Fixes by Winston, 2009-09-30 Made a profile function to track slow commands.
Made a hatelist to show hate on mobs/players.
Fixed a bug in a double free_string in forgers
Fixed bugs in forger that was reusing pointers without freeing them
in Damage fixed hate to not do a lot of extra stuff
added more information for logging
in Quit to Account, had a bad free_char that was leaving invalid chars around.
Cleaned up EOF to logs.
Adrenalize timer shortened.
Command Bail, messages changed.
Command Bail, added bail counter to command so people can track how often they have bailed.
Can only attack killers and twits without getting adrenalize.
Can no longer use earthquake in deep water.
Track and Hunt now auto-move you.
Tweeked fighter damage.
Spell, entangle, changed how affect was added.
Winston
Copyover code, area, class, race, helps lots stuff by Beorn, 2009-09-27 CODE
Forger aspeed/acoverage now calcs at obj->level / 5. (Used to be /4)
Forger now sees only Perm numbers for AS/AC and will ignore AS/AC applied by enchant armor/enrune.
Spell damage changes, various classes.
Draconian spells re-adjusted.
General change to ALL melee damage.
Devour, when not cast by warlock, draws some life from caster.
Resurrect produces slightly less powerfull zombies for non-warlocks.
Pets no longer drop corpses in raidable rooms ONLY.
Created pet wealth set to 1 silver.
Fixed to autoremove the DANG LARGE note files. Flags it in logs.
A possible bug with placing potions in a bandolier has been fixed.
Resistance damage adjustment changed from 1/3 to 1/4.
Targets of betray now have same save-checks as charm.
IMM CODE
Racelist now prints other racelist values for easier use.
Racelist output aligned to columns.
Classlist aligned to columns.
BUILD
HELP Illithid added.
HELP Alchemist added.
HELP for races updated.
Palladium mail short and long correction.
Loaded assassins at wraith are no longer passive.
GL prize dice fixed.
Snow-white owl misspelling fixed.
Palladium change in.
RACES
Max stats for Dwarf, Werewolf, Vampire races have changed.
(Dwarf -1str +1dex)(vampire -1wis)(werewolf -1dex +1con)
Most race IMM, RES, and VULNs have changed.
Ettins now have 4 class selections.
Race sizes reorganized.
CLASSES
Scholars get 3rd cast back.
Scholar damage adjustment, when aff by weave, dropped to dam + 46% of initial damage.
Warlock spellgroup Campaign, erroneous spells removed and replaced with new spells.
Powertable for classes, adjusted for balance-drift, are back to original values.
Class TNL's have changed for some classes. ALL are less than 9k TNL.
All classes get the skill FOCUS.
Skill, Shelter. Regen values now increment based on level, stats and skill.
Spell, Avalanche. Is set back to single target.
Thieves get the sharpen skill.
Enjoy!
Version update by Beorn, 2009-09-25 Sacred2.3 is now available for download from
http://www.mageslair.net/sacred.php
Forger change and others by Winston, 2008-10-17 SPELL: create rose, no longer can use defined curse words.
carnage shopkeeper had misspelling and I fixed it.
Doomsday clock description is fixed.
SKILL: Strangle, strips affect when fighting is initiated preventing the phantom strangle bug.
SKILL: Strangle, separated the checks for sleeping and undead and gave them separate fail messages.
Strangle, WAITSTATE conversion, from pulse_violence * 2 to skill_beats lookup.
Nerve pinch lag lowered from 4 rounds to 3 rounds.
Bad argument in do_mlist, null arg message fixed.
Bad argument in do_rlist, null arg message fixed.
Bug log will echo on wiznet. Colored it red. Looks sexy
Typo log will echo on wiznet. Colored it magenta. Looks sexyererer
Bonus glory in raidable section dropped by 20%
Diamond drop when killing a forger dropped by 20%
There is now an 80% chance to get a Train when killing a forger.
There is now an 80% chance to Capture a forger.
Duh log will echo on wiznet. Colored it blue.
yell and shout helps added
Cleaned up a loophole in do_study allowing people to study a couple restricted spells.
High Explosive added to magic_power_table
General Purpose added to magic_power_table
Forger change and others by Winston, 2008-10-17 SPELL: create rose, no longer can use defined curse words.
carnage shopkeeper had misspelling and I fixed it.
Doomsday clock description is fixed.
SKILL: Strangle, strips affect when fighting is initiated preventing the phantom strangle bug.
SKILL: Strangle, separated the checks for sleeping and undead and gave them separate fail messages.
Strangle, WAITSTATE conversion, from pulse_violence * 2 to skill_beats lookup.
Nerve pinch lag lowered from 4 rounds to 3 rounds.
Bad argument in do_mlist, null arg message fixed.
Bad argument in do_rlist, null arg message fixed.
Bug log will echo on wiznet. Colored it red. Looks sexy
Typo log will echo on wiznet. Colored it magenta. Looks sexyererer
Bonus glory in raidable section dropped by 20%
Diamond drop when killing a forger dropped by 20%
There is now an 80% chance to get a Train when killing a forger.
There is now an 80% chance to Capture a forger.
Duh log will echo on wiznet. Colored it blue.
yell and shout helps added
Cleaned up a loophole in do_study allowing people to study a couple restricted spells.
High Explosive added to magic_power_table
General Purpose added to magic_power_table
Lots of changes, fun! by Winston, 2008-09-19 [Aukinautin] fixed DI rooms for prompt issues
[Aukinautin] help 706(gain) has been reworded.
[Aukinautin] helps for classes alc and scholar added to class help
[Aukinautin] help created for hammer of thor
[Aukinautin] misplaced links in WC re-linked
[Aukinautin] help for ice storm created
[Aukinautin] amended weather help to include ice storm
[Chealsa] fixed the trap in Darkness, it said fly!
[Chealsa] also fly on trap in GL
[Chealsa] typo in Slaver's square fixed!
[Chealsa] Doors that are closed one way are fixed to make better since of being cl
osed both ways
[Winston] rroster can now be used with no time to kick people.
[Winston] Rejuvination spell added.
[Winston] Avalanche Changed to an Area spell.
[Winston] Minotaurs have had vulns and such changed a bit.
Frenzy of Winston by Winston, 2008-08-28 [ 1][Kelizar] fixed carnage clan eq... sorry, it'd been awhile... heh
[ 2][Aukinautin] fixed directions in the 'guide' to astral plane
[ 3][Aukinautin] added illithid to help 711(races)
[ 4][Chealsa] Fixed mispelling in the ponder social.
[ 5][Winston] Allowed bandoliers/Spellbooks to be placed in locker.
[ 6][Winston] Added binding skill to mages.
[ 7][Winston] fflushed out the Max caps.
[ 8][Winston] if gating to cursed person, should work.
[ 9][Winston] NoPk Clans (Goddess) should now be able to walk through Newbie areas
[ 10][Winston] Social meditate typoe fixed.
[ 11][Winston] removed an extra group join message that would confuse people.
[ 12][Winston] Failed kick would have a message for Mystics now.
[ 13][Winston] 5 day logback to clan fixed for previous people
[ 14][Winston] Should no longer be able to steal more than the victim has now.
[ 15][Winston] fixed typo in heal group
[ 16][Winston] Added some more messages for Hammer of Thor
[ 17][Winston] Clear Head lag reduced to 1 round, instead of 3 which was ridiculous.
[ 18][Winston] change mprog transfer to dismount when transfered a character mounted.
[ 19][Winston] fixed kick to not target the kicker.
[ 20][Winston] fixed Typos in Magma spell
Frenzy!
Winston
Items of fun. by Winston, 2008-08-26 Nirvana can be cast indoors, but out of fight.
Bards gain Second Cast
Bards Second attack affect the actual GUITAR hits
Saves back to normal.
summary of craziness chaotic winston changes by Winston, 2008-08-19 Druids get earthquake
Scholars get parry
Mystics get enhanced kick
Druids get normal damage indoors, double outside.
Druids get avalanche upgrade.
Vikings gain a round of lag to Whirlwind
Mystics get style damage modification
Alcs get damage modification
Scholars get new spell Glitterdust, find it
Dark Knights get Mana Burn change
Theives got BS upped
Potions of replenish can NO LONGER be brewed
things or things by Winston, 2008-08-18 BS upped again.
Vikings Whirlwind toned down vs mobs.
Druids got a stronger spell.
(well one of thier spells got stronger).
Winston
Winston on the Job by Winston, 2008-08-06 If you deguild from a clan, you have a long delay in days
before you are allowed to reguild to that clan.
Blind fighting now works.
Mounted fighting now works.
Dispel changed to be slightly harder, and easier based on the level range.
Forger changes by Winston, 2008-07-07 Area fixes already noted.
Mob corpses no longer drop in raidable area
Small improvement to amount of hits for guards
Fix for Mob landing last hit in Forgers (Angles/Demons)
Previously, hitting a forger with a angel/demon was designed to
fail... ie: not get you anything. The code was also crashing us.
Since very few had gotten there with angel/demon this code had yet
to be exercised. Since I also don't agree with original design, I
have changed it so demon/angel CAN get you the stuff. However,
you wont get the train bonus.
Winston
Changes by Winston, 2008-06-25 1. Clan guards and Forgers are now considered Players so when they kill you, you get ghosted.
2. You no longer get the 'fingers is numb' message if someone tries to disarm your noremove weapon.
3. Clanadmin, drop-list ordered for easier viewing
4. Heal Group now shows if no one was healed.
5. Imms have perm scry ability
6. Crash fix.
Changes et al by Winston, 2008-05-15 Devour Soul will no longer heal mana/moves when they go below 0.
Alchemists replicate works with bandoliers.
bandolier replicate can cause serious damage to the Alchemist
Replicated bandolier items do not have a timer, but potions still do.
PILLS: Pills now have a round of violence lag.
Thieves can now steal forged items.
CLASS: Vikings, powerup now adds much less damrol
SPELL: Slow, should work better.
SKILL: Steal, wider range of coins stolen (ie. 'steal coins target')
Alchemist damage back
Acid blast can now cast multiple times from scroll.
Winston
Crash fix et al by Winston, 2008-04-25 Fixed a crash in make ghost.
setpass now works with accounts properly.
Account now will work with offline accounts.
Added deny message to user for X days.
Acid Etching. by Winston, 2008-01-17 Acid etching should only do -1 total per
a piece of EQ. However, if you dont get it fixed, over
time the piece of EQ will get weaker and weaker.
New stuff by Winston, 2008-01-17 I modified the scroll recitation rules.
There is no overall scroll failure rate now. Instead each spell is checked.
Rules are as follows:
Fighting, you have a 2% chance of failure EACH spell at skill of 100.
Not Fighting, you have a 1% chance of failure at skill 100.
The math is as follows:
fighting 18 + (skill * 4/5). This is your chance.
Not fighting is 19 + (skill *4/5).
Hopefully this answers any questions
massive changes. by Winston, 2007-08-25 Ventriloquate should work with Godnamechange write
Forgers can now be captured.
kay's glasses fixed
Outer Chamber IF i were you i would open door and enter east to make sure you don't miss getting any stuff. is fixed...
hint DO NOT attack...fixed
metal leggin's fixed
firetop mountain nopkonly room fixed
help for psychic scream done...thanks Aukinautin
replicate know has a help
A Black Corridor- has been fixed
boo social made..
You are now flying when mounted on a flying pet, and not flying when you are mounted on a non flying pet.
sands of sorrow nopkonly room fixed
quest object burnproof flag added
Gralik's labratory fixed
Temple Alter-desc tweeked a little.
Knight templar description fixed!
Forger will now ignore the save added on EQ by bless.
A copper bow from astalia has been changed from slice to pierce.
Ghost time is back to 30 minutes
all the rooms reported as pkonly has been fixed.
Rapture and Enclave... GONE..
Goddess Added.
Items of Change by Winston, 2007-07-25 Pets no longer get 4/5th attacks.
Sewing now requires you give the number of the bandolier and works from your inventory.;
Give all and Give all.item forger for forger works.
Fixed tossing of non-own made potions for alchemists.
Up and Comming Features and things by Winston, 2007-07-25 To let people know what is comming:
1. Damage will still be tweaked for some time to come.
2. Clan EQ with stats will be back but in a limited form.
3. Forgers will still be the best clan EQ option.
4. Additional changes to Bandoliers will be comming.
5. This card subject to change.
Winston
Synopsis of major changes: by Winston, 2007-07-12 Damage normalized.
Saves are now different.
Clan EQ removed in favor of Forger system which provides true Clan War Raidable Areas.
Lots of new stuff.
Winston
Some generalized fixes by Winston, 2007-04-07 changed recall to fix ordering pet to recall normally.
Will show you getting a bedroll even if you are resting on it.
beefup/spellup flags not to work for alchemists.
changed typo for boyant to buoyant.
Went through and fixed a ton of period typos.
fixed area mprog typos accept vs except
Fixed enclave cubical.. it was preventing HEALING period. must make objects healing of 100 to heal NORMAL.
ettins and giants get an extra +chance check for melee and crosscut
pass door again avail to thiefs, was a bug
ADDED Heal to druids.
- Winston
Fixed... etc by Winston, 2007-03-24 Fix Crash in channels.
New diamond look.
bandolier is somewhere now.
Some new stuff!! by Winston, 2007-03-24 Added new EQ type: Bandoliers.
Viking Two hand bonus dropped a bit.
Removed an extra linefeed after some object manipulation.
Replicate no longer destroys original Potion.
Replicate Potions cannot be put in bandoliers.
Replicate Timer increased in length.
note/rp/pen reply will now auto use last note/rp/pen READ. can specific a number if needed
Inventory now includes number of current spells in the listing of a spellbook or bandolier
Should no longer see gocials while being inside the dungeon room.
All class defaults changed in cost to reflect some research.
If you miss due to smoke screen, will set you fighting now.
fun and gun.... by Winston, 2007-03-04 Percentage during a fight of failure was 20%, now its 10% for scrolls.
Incinerate changed a bit.
Some changes by Winston, 2007-01-09 Attempt at fixing the bug at healer.
BS change at level 36
Scrolls have different level of failing during fight or not.
Dirt kick is battle affect
Heal group now shows better information
Confuse has a level limit
gain convert back in at high cost
More Changes by Winston, 2006-12-22 Cant stomp while riding now.
Quest prices changed to rebalance the math.
betray should no longer work on players
Toss with a target that does not exist, will fail and flag you.
Have to ID Items before you can auction them.
Auction item is now more lenient.. can auction lesser cost items.
Cant loot unless plr set loot if player logs out before corpse dies.
You Raise a Level now has a newline afterwords.
Should no longer be able to see sayto when SLEEPING
Fixed a bug where cursed players in group would send a PET message.
Fixed bard guitar hit to work
Scholars now cast at 100 power
Bards now get portal.
Re: Some More Changes.. I am a working machine. by Winston, 2006-12-20 >>Winston Writes:
>>Guitar should be able to start a fight for Bards.
>>Bards cant Quaff, they have to TOSS all their Potions.
>>Warlocks get Shield Block
>>Scholars get Dodge.
>>Bards should be set to fighting when auto assit.. Even though they may not
>>be actually swinging a weapon.
>>Fixed typo in the Toss failing output.
>>Added a SOTALK for Significant Others. If you are married by the gods, we
>>can set this.
>>
ACk,.. thats ALCHEMISTS cant QUAFF.
Some More Changes.. I am a working machine. by Winston, 2006-12-20 Guitar should be able to start a fight for Bards.
Bards cant Quaff, they have to TOSS all their Potions.
Warlocks get Shield Block
Scholars get Dodge.
Bards should be set to fighting when auto assit.. Even though they may not
be actually swinging a weapon.
Fixed typo in the Toss failing output.
Added a SOTALK for Significant Others. If you are married by the gods, we
can set this.
I do some work.. by Winston, 2006-12-18 1. Devour Soul should no longer be scribable.
2. Fixed: price lists for shops don't line up if you got level 100 stuff
with lower level stuff.
3. Fixed: scrolls showing multiple lines of errors.. Even when it cast the
spell
4. Brew and scribe is now Lowbie Mana Protected.
5. Some cleanup and text changes.
Winston
Some more Changes.. yes.. by Winston, 2006-12-13 Scrolls at 100% never had a chance to fail, now they DO! With each spell
being read having a chance to fail.
Replicate can no longer be used in Safe Rooms, Arenas, or as Ghost.
Silence redone for Bards.. can be recast while other person is still silenced to keep
the silence on them. If done right, you can keep people silenced a LONG time.
More to come later.
Winston
New things! by Winston, 2006-12-11 Alchemists potions are now Weightless.
Identification of items using spell ID will now flag the items as shown...
meaning that once id'd.. to look again, use SIZEUP.
People with PET in their name can no longer name pets.
Note Reply field should default to Zero Now
Clan diamond guilding costs saved more often.
All ID spells upped in Mana Cost
Alchemists fixed some, no more advanced brew (was useless)
New skill called alchemy.. in testing.
some rearranging of skills.
Winston
Fixes... of course. by Winston, 2006-08-13 empty will drop potions over your limit.
Roster Count updated for immortals
mpstat vnum will work
stat code and stat prog will work.
Typo for Evade is fixed.
Winston
Code/Class Copyover by Winston, 2006-08-02 Buffer changes for output.
Dropping multiple Melt Items gives different output.
alist will now search builders as well as name.
When fighting, if mount is target and you flee, you will auto dismount.
Charge upped in damage some.
OMNI updated for imms some.
Heel should now show when a PET leaves the room it was in too.
GOTO will change imms position to standing.
Quest INFO changed to track NEW stats for it. (not retroactive).
Illithid updated vulns and stats.
Winston
stuff by Winston, 2006-07-26 headbutt wimped.
Clan changes for those that ordered it.
Mprog new keywords.
Muchas Changolas by Winston, 2006-07-22 Fixed where Target was stun, headbutt had no delay.
Fixed a typo in Clan deduction
Alchemists below 10 should not have to worry about mana.
Dart now shows weapon tossed
Alchemists show they are tossing a potion now.
BS has no lower cap now (may go away).
Winston
Changes by Winston, 2006-03-08 Added another Alpha Class called
Scholar. This class a pure learning based class.
Changed flee some.
Fixed group display lineup
ADded a max CAP on hp/mana/move. Its per class and to be discovered.
So basically thats it.
Winston
TML Players Manual by Winston, 2006-02-25 We are releasing a Players Manual. The data is NOT all
correct due to changing code and times.
Go to the Website. Its right on the NEWS page!
Winston
Wholist on Webpage by Nautilus, 2006-02-24 Showing Illithid and Alchemist works right now.
And I'm still alive ;-)
Nautilus
Code Fixes by Winston, 2006-02-23 Various Alchemist fixes: Cant brew onto certain spells.
Cannot brew onto other alchmeists system.
Can quaff non-alchemists potions like normal again.
Druids get third cast... it was a BUG that they didnt have it.
Tweaks to spell: second chance.. it CHANGED
Tweaks to Incinerate.. and some other things.
Lots of smaller fixes.. I like it.
Winston
List of overall changes by Winston, 2006-02-17 Since 99% of these were guess correctly.
The list of Changes:
Druids - Upped Avalanche
Thieves - Knife Fight upped, Flee dont lose glory
Warrior - Whirlwind hits PK (Whirl now affected by SLOW)
Viking - See Warrior
Mystic - twice base level damage. 100% casting skill. Random damage types each hit
with the pool of types growing each style learned.
Bard - dispel Magic added
Cleric - Upped power of Ray of Truth and Demonfire
Paladin/Dkn - Added ability to have pet and Mount at same time.
Mage - Upped power of incinerate.
I think that covers it
Winston
Not allowing one change to give everyone else powe by Winston, 2006-02-15 Slowly you will notice that your 3x and 4x scrolls can
only be cast by the one who created the scroll.
This means that spellbooks are now set by specific creator as well.
2x and 1x scrolls will still work for everyone else.
Mages are still get 4x scrolls of incinerate but druids dont.
understand?
good.
Winston
Tag Team Championship! by Winston, 2006-02-02 Mitchifer and Galiath win the TML Tag Team Championship!.
Congratulate them.. until they LOSE!
Winston
Snippets by Winston, 2005-12-10 Please continue to submit snippets for Sacred here.
Winston
Sacred Version 2.1 Release by Winston, 2005-12-10 Sacred version 2.1 update includes:
V2.1
Bug Fixes:
- Quest update did not always tell you when you could quest again.
- Some typos in the Quest List
- Switched Quest points to Glory in Score.
- Various places had mortal cheats in the code due to a former coder.
This has been fixed. If any mortal was named: Interceptor,
Jericho, Guildenstern, or Taerraent they would have been given
unfair functionality. We apologize for this breach. PSB: cursetopher
- Teleport now no longer teleports the victim to a DRAFT area.
New Features:
- Quests can generate random trains.
- New ROOM_NO_QUEST flag to prevent Quests from going to a specific room.
- Quest List now shows Glory at end of Quest List
- New AREA_NOWHERE flag to prevent where from working in an entire area.
- New CLANADMIN function takes the place of multiple individual clan
functions. This cleans up the clan administration.
- CHOMP will sate thirst for Vampires.
View all news
|